In the beginning Pocket Titans started out as a series of battles one after the other, after that I tried a world map on which all the quests were placed but it felt a bit weird and random. Where we’ve ended up is at least a million times better thanks to some wonderful artwork from Pesty. The game story is told through a series of location maps, starting out at the human town in the picture above and ending up somewhere much more dangerous. Each location has a path through it, opened up by doing standard quests and (generally harder) optional quests.
This week I’ll post the first couple of locations, and there’s still three player characters left to go!